Technology Trends of 2015 Part 3: Javascript & Web Development

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Continuing on in our Technology Trends of 2015 series, in this blog, we’ll share trends we anticipate seeing around Native Android in 2015. If you’ve missed any part in the series, you can view them here: Native iOS and Native Android. 2015 is lining up to be a great time to be a Javascript developer.  One of […]


Technology Trends of 2015 Part 2: Native Android Trends

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Continuing on in our Technology Trends of 2015 series, in this blog, we’ll share trends we anticipate seeing around Native Android in 2015. If you missed the last one on Native iOS, you can see it here. The big news of 2015 on the Android development front is the arrival of Android 5.0 (Android Lollipop).  Google […]


Introducing iBrainstorm 3.0

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We’re excited to introduce the new version of iBrainstorm. We’ve totally redesigned and introduced a more focused use on education. We’ve interviewed and researched several digital classrooms and have incorporated some of those findings into this new version. Some of the major updates are: iPad to iPad sharing. You can now share your ideas with groups […]


Technology Trends of 2015 Part 1: Native iOS Development

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As we begin the new year several of our Universal Mind technology leaders have provided some insight into recent trends in the various technologies we use to build solutions for clients.  This five-part series will cover trends in Native iOS, Native Android, Javascript & Web, AngularJS and Hybrid Apps. First up, Native iOS! 2015 is […]

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Creating a Human Experience with iBeacons

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iBeacons are proximity based sensors… They are not just a reboot of marketing spam. The last thing we should be focusing on is bombarding users with unnecessary spam notifications. Apple Store iBeacon in-store Notification Companies need to understand that by using iBeacons for marketing notifications, they are contributing to a bad user experience. If a […]


Apple Watch: Questions, Answers and Speculation

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With Apple’s release of the latest Human Interface Guidelines, we’ve gained new insight into the workings of the Apple Watch and how apps may work with this new piece of hardware. This has also spawned a new wave of questions. Q: How can companies (and their apps) differentiate when the UI for the watch is […]


Sketching: You with the business degree, start drawing!

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How to use sketching to gather application requirements. How often have you participated in early conversations of a client project and have been unable to spur discussion around user needs or business needs? Perhaps the stakeholders are sitting back and casually sniping ideas, or the technical leads are disengaged since they feel all this “user stuff” […]


UX: Hollywood’s Interpretations Aren’t So Fabricated

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As mobile continues to disrupt traditional social interaction, feature films are beginning to explore the impact technology is having in our personal lives. As an experience designer with a background in sociology, I can’t help but feel an even greater responsibility to be aware of the impact my designs have on users. The film Her, […]


UX Soft Skills: Explaining Systems

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More often than not, here at Universal Mind, we’re asked to come up with solutions for complex systems or for interactions that involve multiple physical devices which are interacting with apps, sensors, servers and users. Getting all of this information accurately conveyed can be pretty difficult, especially early in the project when there are few […]

Building Mobile Experiences That Don't Suck

Building Mobile Experiences That Don’t Suck

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Mobile Experiences Defined Mobile experiences are user experiences created for customers on the move. This can include experiences that take place on more familiar devices like smartphones and tablets, or, as the mobile landscape is shifting, on wearable devices and other progressive devices we’re confronted with every day. As marketers, designers, developers, business-owners, decision-makers, etc., […]